AI

Procedural Traverses (Stock AI)

Procedural traverses are sort off “Dynamic”, it does not use an set animation like the other traverses. To enable this on the AI you have to setup a few things, i will show first on how to do this on stock provided AI. We have to modify or duplicate an existing spawner, in this case […]

Adding new Movement Types

If you want to add your own custom Archetype you need to modify “aitype.awi” which is located in: Look for this part: In this example we are going to add “custom_movement_type” as seen below: Save the file and it should appear in APE   Now to make it appear in radiant we have to edit “t7.def.json” which […]

Adding new Archetypes

If you want to add your own custom Archetype you need to modify “aitype.awi” which is located in: Look for this part: Here you can add a new one, in this example we add “custom_archetype_name” as seen below. Save the file and it should appear in APE like this

Creating new AST

If you want to create your own custom AST you need to modify “ast_definitions.json” which is located in: This file u can copy to your mod/map folder. NOTE: U don’t have to add this into your .zone file. It will automatically recognize. You only need to add another JSON object at the bottom for example. In script […]