Dynamic Weather

This is a follow up on the weather types, it will change the intensity of the weather. Open your and add this in the main function. Replace the old while function where the fx got played with this. Now add this function as well. Now we move onto mapname.gsc, add this in the main […]


Adding snow to your map is quite simple, in radiant you have to add an outdoor volume covering your whole playable area. ( Make sure to check enabled0-3, else the snow goes through your brushes still ) Make a copy of zm_usermap.gsc and copy that into your map folder. Make sure to include it into […]