Procedural traverses are sort off “Dynamic”, it does not use an set animation like the other traverses. To enable this on the AI you have to setup a few things, i will show first on how to do this on stock provided AI. We have to modify or duplicate an existing spawner, in this case […]
AI
Adding new Movement Types
If you want to add your own custom Archetype you need to modify “aitype.awi” which is located in: Look for this part: In this example we are going to add “custom_movement_type” as seen below: Save the file and it should appear in APE Now to make it appear in radiant we have to edit “t7.def.json” which […]
Adding new Archetypes
If you want to add your own custom Archetype you need to modify “aitype.awi” which is located in: Look for this part: Here you can add a new one, in this example we add “custom_archetype_name” as seen below. Save the file and it should appear in APE like this
Creating new AST
If you want to create your own custom AST you need to modify “ast_definitions.json” which is located in: This file u can copy to your mod/map folder. NOTE: U don’t have to add this into your .zone file. It will automatically recognize. You only need to add another JSON object at the bottom for example. In script […]